
Deep Ignition - Beta Playtest
A downloadable game for Windows and Linux
IMPORTANT
! This game is missing a tutorial, so please read the section here :)
! This is an in-development game/demo it is fully playable and has an ending, however there will most likely be bugs and other issues. (If you find them, please report them in the comments, thank you!)
! I've made this game as my high school graduation project.
Story
The year is 4600. Humanity neglected Earth until it was beyond saving. Their last hope lies in finding a new home among the stars, prompting the launch of thousands of deep-space drones. You are Drone N3141. Your destination is a desolate, frozen world with a dead core and a toxic surface. Though the exterior is barren, your mission is to dig beneath the crust, establish an underground base, and extract the minerals hidden in the deep. Build, automate, expand and eventually reignite the planet's core.
Tutorial & Controls
There is no tutorial in-game yet, so bear with me, as it is somewhat unintuititve (unless you are fimiliar with games like Factorio, Mindustry or Satisfactory).
The main element in the Laboratory, which is in the middle of the world. Your goal is to deliver items into the laboratory and unlock nodes in the tech tree. With each node you unlock new structures.
In early-game you will use manually powered structrues which need to be cranked every now and then. You can crank them using a button in the inspect menu, or using Ctrl + LMB on them.
You can use conveyor belts to transport items, however to put items onto/out ouf conveyors you'll need to use inserters. Think of them as robotic arms which take items from a structure behind them and into the structure ahead of them.
Eventually, you'll run out of space. To expand your base use wall drills which mine out walls the direction they are facing. (base expadning as it is now, is still a basic unexplored mechanic, I would like to reimagine and improve it greatly)
That's the main stuff. Just remember to experiment.
General / Camera
| Key / Action | Function |
|---|---|
| [Esc] | Open pause menu / Close pause menu / Close open window |
| [Arrow Keys] / [W S A D] | Camera movement (Up, Down, Left, Right) |
| [Middle Mouse] + Drag | Pan view |
| [Right Mouse] + Drag | Rotate view (Orbit) |
Overview / Building
| Key / Action | Overview Mode | Building Mode |
|---|---|---|
| Left Mouse (Click) | Select / Highlight structure | Place selected structure |
| Ctrl (Hold) + Left Mouse (Click/Hold) | Perform instant action on structure (Crank drill) | - |
| Right Mouse (Hold) | - | Demolish |
| Key [Q] | Selects structure under cursor and switches to Building Mode | Selects structure under cursor |
| Key [B] | Switch to Building Mode | Switch to Overview Mode |
| Key [R] | - | Rotate structure clockwise |
| Key [Shift] + [R] | - | Rotate structure counter-clockwise |
Modding
This game was designed to be moddable and so all game data are loaded from json files. You can see the files in DeepIgnition_Data/StreamingAssets/GameData. If you want you can experiment with it, since there is no guide for this ATM.
Credits
Coding & Game design - Radek Titěra
Music - Jan Myslil
Playtesters:
- knedla
- Fox
- DeTrix
- Petra
| Updated | 1 day ago |
| Status | In development |
| Platforms | Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | RodakDev |
| Genre | Puzzle |
| Tags | Automation, City Builder, Procedural Generation, Sci-fi |
| AI Disclosure | AI Assisted, Code |





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